DESIGN NOTES
I was standing outside a laundromat in NYC when I received a call out out of the blue based on a mutual contact in San Francisco, and that's how I met my eventual longtime collaborator, Gabe Smedresman. It's been one of the most fruitful professional relationships of my career. The call was about his first startup, which proposed a radical idea at the time: leveraging keywords scrubbed from a personal Facebook account to assign in-game skills that could be used level up and beat a game. The problem was, he had no idea what the game was, what the game would look like, or what the story would be. That's where I came in.
My role in the project started out in visual design and UX, but rapidly expanded to include Narrative Direction, marketing, and general brand building.
Suffice to say, it's maybe the most fun I've ever had on a project.
My role in the project started out in visual design and UX, but rapidly expanded to include Narrative Direction, marketing, and general brand building.
Suffice to say, it's maybe the most fun I've ever had on a project.